|
|
|
Apes gone by... |
|
Eons ago (or a fair few years ago at least), a group of like
minded folks decided to gather together with a view to someday creating a game, and thus apeworks was born. Many
folks have come and gone over the years but a certain few are still knocking around, here are a few of them...
|
|
|
|
|
|
Tara |
|
The Head cheer-leader, Tara's main role is giving enthusiastic support with original
comments like "this looks fantastic". She has also been the main barometer for
ensuring the ApeRunner platform is completely "idiot-proof". Google maps and Twitter
are her new best friends.
|
|
|
|
|
|
|
|
|
Christian |
|
The token non-Dub member of the team, Christian has been lobbying for ApeRunner to
launch in the real capital and silicon valley of Ireland - Cork. So far rebuffed he
is primarily the main sounding board and sanity check for the tech nerds and ideas
gurus primarily due to a happy ignorance of the granular specifics of most IT
matters. Claims to have been quietly plotting the strategic options for aperunner
but so far produced nothing quoting Abraham Lincoln, "I claim not to have controlled
events, but confess plainly that events have controlled me".
|
|
|
|
|
|
|
|
|
Dave |
|
Dave hosts the linux server in his apartment and installs whatever software Bod needs
to apecode on it. We regularly worry that we'll receive a call from Dave saying he's
pulled the server rack down on himself. He occasionally upgrades the operating
system for no reason and kills the services on it for a few months. And he's never
played a computer game in his life.
|
|
|
|
|
|
|
|
Sean |
|
The ApeRunner team has largely surrendered itself to Sean's self-nominated "team
leader" title. Mostly responsible for organising group drinks and Skype chats, he
also collects business-speak, eg. "We're leveraging our early mover advantage at the
Web 2.0/non-profit nexus point to paradigm shift the fundraising process".
|
|
|
|
|
| |
|
|
|
Paul |
|
Paul is our tester in residence which doesn't necessarily mean that he tests apecode.
He actually tests the theory that he is in fact a tester. With me so far? He has
contributed some code - the code that still displays the non-functioning File and
Help menus. He has been known to raise a bug report or one (I wish I could say "or
two", sorry Paul :P ).
|
|
|
|
|
|
|
|
|
Eefs |
|
Eefs was enormously enthusiastic about apeworks at the start, when we were designing
various things about the engine and, more importantly, trying to come up with the
name apeworks. She designed and built the original web site (apesite 1.0). The great
white ape (to the right) is in memory of apesite 1.0.
|
|
|
|
|
|
|
|
|
Dónal |
|
Dónal has contributed to many hours of brainstorming into the early hours of the
morning which ultimately led to very little but it wasn't for the want of trying.
He's attempted to design some tanks and he's aiming to take a more active part in
game testing. The testing will give him plenty of ammo to criticise Bod and see that
he is flogged or praised accordingly. This should help make a better game for you
good folks. Oh, he also was tagged in as apesite maker and is to blame for a lot of
the shoddy things you see before you.
|
|
|
|
|
|
|
|
|
John |
|
Little John was recruited by Dave, who repeatedly referred to him as the team's first
real gamer, much to Paul's chagrin. He showed promise when he modified some game
data (he put windows in the buildings, as I recall) without anyone telling him how
that was done or, indeed, giving him permission to do so. Like the last person
called John on the team, he fled to the other side of the world. He may be missing
in a jungle currently. If you spot him please tell someone. You'll know him when you
see him.
|
|
|
|
|
|
|
|